So, how do we claim the steam key..?
A downloadable tool for Windows, macOS, and Linux
SpriteStack is a voxel editor suited for 2D artists featuring hand crafted retro renderer with animation support. It exports spritesheets, slices and vox models.
Editor is based on spritestacking technique which means drawing a model slice by slice.
Keyframe oriented animation is still experimental but you can already achieve nice results.
Handcrafted exporter is what really makes it stand out. It provides interesting retro styled renders with customizable options. It can output spritesheets, slices and *.vox files.
Magica Voxel and Qubicle
If you don't feel comfortable with the editor you can import your models from Magica Voxel or Qubicle and use my juicy renderer.
In order to download this tool you must purchase it at or above the minimum price of $30 USD. Your purchase comes with a Steam key. You will get access to the following files:
Log in with itch.io to leave a comment.
So, how do we claim the steam key..?
It's on a purchase page. If you got it other way there is no Steam key attached. I can send you one. I am on a holiday until 15.08 without access to my pc.
Ive got it through Itch, but its not on the purchase page, if u wouldnt mind sending me one, theres no rush if u are busy on holiday though ...
Loving this tool! Thanks for making it and updating it
Thanks for aking this great tool. It's already great but still shows a lot of promise! I bought a copy because I want to see this thing expanded. Keep up the great work.
Thank you. I can assure you that I am far from being done with that tool. When I finish polishing editor I am going to implement animation features that will take it to another level.
Whoa too expensive!
Doesn't quite look right....hmmm
Please send an email with your nickname to email@example.com
I have a build using old version for you to test.
It's still broken for me (blank window, same errors) as of the most recent update.
I will try to compile a new version using the older libraries soon :/
Do have any guess as to why the new libraries are causing this for some people, but not others?
I guees that the newer libraries could be using WebGL 2.0 instead WebGL and that make the software less compatible than before.
I tried Spritestack in a friend's pc and it opened fine and the difference between his PC and mine was that when we go to chrome://gpu i have the WebGL 2.0 functions unsupported and while my friend's one does have supported it.
This is just an hypothesis but i mention it just in case.
Yes it's totally about WebGL 2. Although the older builds require WebGL 2 as well so I have no idea what could change. Maybe the newer version has your GPU blacklisted
Interestingly the browser version works, but not the standalone version.
Can you try updating SpriteStack now? Restart your itch.io app if the auto-update doesn't start.
The latest version is not working at all on macOS 10.14.4 (at least in my case):
Version 2 was working as expected and I've cleared all related ~/Library files. I don't see any logs being written on the initialization that results in the message above.
Are you using it throuh itch.io app or downloading manually?
The current version won't load. It just gives me an empty, dark gray window. I still have an older version (downloaded 6-19-19), which I have confirmed is still working. I tried deleting the User Data folder in case settings left over from the older version were causing problems, but it didn't fix it.
Edit: Seems like there's quite a few errors in the console:
Was the exporter working for you earlier? This error says that WebGL cannot be initialized.
The exporter was and still is working in the older version.
I have a question. Can the buyer not get the steam key?
Yes of course :) I am waiting for Valve to send me the keys so I can add them to itch purchases.
Hi, i am not sure if you know this... But it looks like somebody completely stole your idea https://store.steampowered.com/app/1098420/SpritePile/
Yes. It's sad https://twitter.com/rezoner/status/1133730815941251072
To be fair, sprite stacking isn't a brand new concept. SpriteStack (your tool) however might be the first tool to make it easy. But you can not assume that changed "versions" of the tool won't appear.
I do not think it's fair to say that SpriteStack was copied by someone, when it was made completely from scratch, handling the processing of things in different ways, as well as having new features.
Just because you've made a wheel, doesn't mean that everyone who makes a wheel, is reinventing yours when it's different, and perhaps even better.
I still want to buy that other one just because i can write bad review :D
I never claimed that I invented sprite stacking. The key to understand this case is to know the circumstances. He became a patron to get a glimpse of upcoming features copied them (symmetry, 3d preview, etc) and rushed a release knowing I am about to release too. The only unique feature at release time was the custom palette. I wouldn't have a problem with that if he copied it AFTER my release but his intentions were clearly to outpace me with a butchered version of my own software and use the hype I've been building by using the same UI, similar name, hashtags and even clumsy copy of the main marketing assets.
His intent was not to start supporting you on Patreon, just so that he could get a glimpse of features... He actually used your tool but decided it lacked some features but also provided a lot of what he needed, which is why he made his own version of it.
I will however agree, that the UI as well as the time of release is/was very... "unfortunate", but, I'm pretty sure this was more a lack of care than evil intent.
But at the same time, it is possible to argue that you copied the 3D exporting feature from him. And some of the models you created look a whole lot like the models he created.
3D preview was one of the feature unlockable for patrons. It is him who copied my models - not the other way around. I 've been using them for months as the main marketing point https://twitter.com/rezoner/status/1113383162669948929 - if u have followed him more closely you would notice that he removed that tweet where he accuse me of stealing his models right after people proved that it is HIM who took my models :)
hello, loving the application. already got some great ideas id love to put into effect to use in my games.
few things id like to see & have noticed. this is on macOS Mojave [latest public version]
• h - for help/hotkeys for does not work
• it would be nice to change some things around. so rather than using the mouse wheel to , it could be set to arrow keys or something.
• it would be nice to be able to see the latest layer you had edited. currently I only views all of the layers in one. so makes it difficult to view the current layer. kind of an onion skin type look. though I may be missing something
• cant seem to login in to the forum. I bought the application, not Patreon backing. but would be nice to go & make posts etc. but for 1 off buyers, I cant login
many thanks & all the best
Hey I bought Spritestack while ago and yesterday the program became completely unusable for me for some reason and I am unable to fix it, most of the buttons still seem to works except the ui is very broken. I'm using Win 10 with i7 and GTX 970
Fantastic tool, i'm pretty bad at graphic, and this is what i came up with:
I like it very much :) There is a CENTER icon that will fix the center of sprite rotation. You can upload it to the gallery or post on twitter and I will retweet (after you fix the rotation :)
Is there any sort of demo/trial version so I can get a feel for the workflow?
Thanks! I tried it and it seems really intuitive. I made a tiny flower.
The one thing I can't figure out, is how do I add a keyframe?
Insert frames (using buttons at bottom) move to desired frame with WSAD and then just rotate or move something clicking one of the axes. Keyframes are automatic.
I tried that but it doesn't work. When I make a new frame and move or rotate something, all of the frames are changed to it's new location/rotation. Is this a bug?
Edit: Seems it works when rotating, just not when moving.
Edit 2: Is it okay if I post some bug reports here? The feedback forums only allow 2 posts a day, which isn't very much.
I've purchased it but I still can't upload to the gallery because it pay-gates me. Am I doing something wrong?
it looks fantastic, i'll wait for a tutorial to decide if i buy it tho, not sure i would manage to do something out of it.
Hello. I am working with an Engine called "Intersect MMO Engine" to create an EarthBound MMO Fangame. Now. I've been thinking of putting my own designs in the game instead of ripping some sprites and adding my own flair on top. Could this be of use to me if I was just creating a 2D top-down game? If not what would you suggest I could use? Intersect is an MMO based fork of the older RPG Makers.
Yes it is possible, but if you want exactly earthbound style it would be easier to make in a 2D editor like Aseprite. Pretty much what @Acrontoff said.
Love this app!!
Love it, would it be possible to have a toggle to turn off spinning animation in the exporter. I'd be nice to see what the export will be like but kind of hard to do that when it's constantly rotating :)
i want to use this to make sprites for a 2d fighting game project i have in mind, but the rotation does give me more sprites than needed.
it would be better if you are allowed to control the camera angles freely like in the animator, or the 3d preview in the modeller, so you can define one specific view to export all your sprites/animations.
Also, is normal than the export stretches the models upward?
Ahoy. Thank you. Finishing the forum to track issues right now.
I will add custom angle and way to disable rotation.
Yes you are right it stretches models to compensate between sprite stacking technique and voxel display. I will add option to keep original scale as well. Thank you for patience.
Thanks. Yeah sure I will add option for freehand rotation.
Only 1 issue so far: I want to add my own custom palette. (Render)
Hope you can make it happen!
I will provide custom palettes with the next major release. A little bit patience please :)
This is absolutely awesome!
Here are my suggestions for features too
- copy/paste and selection
- extrude whole layer, extrude downward
- custom palettes?
- brush sizes
Amazing! So happy you released this!
I have two "issues":
1- In the editor preview (bottom right), is there a way to make it rotate automaticaly?
2- On animation mode, if I change the view, is there away to go back to isometric view?
I'm in the Linux version, in case it's useful info.
Ahoy. The anwser to both questions is that I will add requested features in the next release - mean like a day or two. Thanks for feedback. I am on linux too :)
Shut up and take my money instantly
my mind is melting with the possibilities
Really cool tool. Dunno what you've got planned, but a way to export surface normals would be good. Have you considered some kind of integration- like a plugin- with aseprite?
Can you post the list of hotkeys on this page? I am unable to see it in the online app pressing H , I try it on Firefox and Opera, it didnt work. Thanks mate! great great work!
the H for hotkeys dont work also on the standalone version.
On the Mac version, unable to export to sprites. "This option available in the full version. Become a patron or buy a desktop version."