I read a lot about it being an abandonned project. But I can see in the devlog that it's not, he's made an article on the his patreon as well to show the progress. So I believe it's still on track. I'm downloading it right now, can't wait to give it a try!
A downloadable tool for Windows, macOS, and Linux
SpriteStack is a voxel editor suited for 2D artists featuring hand crafted retro renderer with animation support. It exports spritesheets, slices and vox models.
Editor is based on spritestacking technique which means drawing a model slice by slice.
Keyframe oriented animation is still experimental but you can already achieve nice results.
Handcrafted exporter is what really makes it stand out. It provides interesting retro styled renders with customizable options. It can output spritesheets, slices and *.vox files.
Magica Voxel and Qubicle
If you don't feel comfortable with the editor you can import your models from Magica Voxel or Qubicle and use my juicy renderer.
In order to download this tool you must purchase it at or above the minimum price of $30 USD. Your purchase comes with a Steam key. You will get access to the following files:
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Hi, thanks. Yes I had a rough time and went a little overboard with the scope but never stopped to work on it :) Just please take a note that my recent showreels are not released yet and you are still getting this 2 years old version. I recognize your name by the way - I am using your mech models for testing purposes.
PLEASE READ BEFORE BUYING 4/24/2021
The creator has seemingly abandoned this product. I advise you to go with MagicaVoxel or the much more difficult to learn Qubicle.
The button for exporting to .VOX is broken, it just does absolutely nothing. Exporting sprite sheets is almost non-configurable in regards to changing desired formatting for importation into Gamemaker or other software. A cool piece of software but unfortunately the creator has abandoned whatever potential it had.
How to get .VOX export:
1. Install from itch.io app
2. Click the options button right of launch and click "manage"
3. Click "Switch to another version" and choose 3.21. That's the last version it worked on before it broke.
Unfortunately not working in MacOS 11.0.1 (Big Sur). Requires notarization.
Does this program still recieve updates? I want to buy it with the bundle but i'm afraid it turns a waste when i can use the web version for free :/
pls anyone help it seems the dev won't/can't answer
The last update to the Steam version at least was 24/09/19. There's a forum post where the dev replied to similar concerns on Jan 2021 to say its not dead. Seems there have been difficulties of some kind and the project is still going to be maintained, though it read to me at least that it may be a long time coming.
I'd recommend grabbing it as it is good for what is here, its just lacking a lot of quality of life tools and options.
Hope this helps.
An amazing tool.
It seems like the gif export gets cut off, is there a way to change this?
Cool program, but the export .vox file button is broken, and appears to have been broken for some time. Are there any newer fixed versions floating around somewhere?
someone in an older comment said running the program as administrator fixes the export. could you let me know if that works? I'm interested in buying this
Expensive but worth it (I didnt buy it cuz im broke but If I could I would)
Vox export does not work on Version 3.24 in windows.
Can you please at least add an option to download an older version of spritestack where the .vox export function is still working on itch.io?
Did you ever find an older version? I'm in the same boat
an older comment says they fixed this by running the program as administrator. could you let me know if that works, I'm interested in buying thi
You can use the itchio desktop app to download older versions of this app. Vox export works on version 3.21
I was wondering if it's somehow possible to change the colours via hex values or maybe import a colour pallet. We are trying to use it for a project and not being able to use exact coluors is creating a tedious workflow of exporting -> importing into aseprite -> changing colours into intended colours on aseprite.
@rezoner, Sorry to have to comment on this board but I cannot find contact information for you.
I purchased the software and it will not save or export any work. Can you please refund the money I spent purchasing the product?
UPDATE: So I seem to have gotten the export working. Key is you have to run as administrator.
Hi, I was wondering if we could get version 3.21 added to the downloads page? Love the program. Some features I needed/used a year ago like .vox export and import aren't working in the latest version.
Hope you're doing well and staying safe.
Hello! Is spritestack abandoned? It's been quite a long time without news and it'd be a real shame, specially considering the upcoming update.
sorry for asking, but when is the new version gonna release?
is the preview on the desktop program supposed to be so laggy? runnin on 1080 GTX 20 gb ram. clicked on 64 and it still seems to spin at less than 30 fps
The function to export .vox file does not work.
I want to know how to use the renderer in the game? I like the style very much and you mentioned the renderer and I'm using godot to develop my game, so how to make this effect in the 3d game scene? I just have some experiences in writing the shader script of Opengl ES.
As an intermediate solution please create a FREE patreon account and let me know your username. I will unlock the online version for you. Sorry but that's the only thing I can do until the next release.
Hello, i am back; the source of eternal comments. But well beeing the overthinker i am, i have realized that for the project i was considering the 128x128 size limit will make it difficult to create bigger, higher resolution structures, which was what i intended to use it for. Is there any chance that there will in the future be a significant increase in potential size limits? Maybe just as a tool for exporting spritesheets.
The new version will work exactly like MagicaVoxel. Single model size is still 128x128x128 - but - you can combine as many models as you want on a scene composer view.
Can these full scene compser views be exported as single spritesheet?
Aslo, is the 128 limit centrally built into the architecture of the program or is it something that is somewhat easy to change?
Yes you can export the whole scene as a spritesheet.
128 limit is due to performance. I could probably work around this to support even bigger sizes but it's not the focus of this software - it stops to look like "pixelart" at that level of details and you should consider more effective technique if you need voxel objects of that size - probably low poly 3D would be a better fit. SpriteStack is for making game objects like units, chracters, buildings that look like games from 90's
Also, is there a way to snap-rotate the camera or a way to know if the preview is showing a side straight-on?
Just giving you a heads up on a typo. On the help page, you have "Hosuse".
Thinking about purchasing this tool. Is it possible to export it as a spritesheet where each layer is one frame? Would be really usefull for my current project. I am making a game with a visual style inspired by the 4th generation of Pokémon games, in a 2D engine.
Also, is there a limit to how big the sprites can be?
If you mean animating your stuff voxel by voxel it's not supported yet but I do have such plans. Currently it's streamlined for more efficient bone based animation where each part is a separate voxel model. Single model can be 128x128x128 voxels in size. Models combined have no restriction (it works like Magica Voxel). There is a huge rework to be released with the new version so don't judge based on the current one :) There are so many excellent upcoming features that I will probably rise the price to 50$ next year.
Nah, its not with voxels. Im using a 2D engine (gms2) and i am rendering all the frames of the sprite on top of each other, relative to the position of the camera. As i got the impression it was layered sprites and not voxels i tought maybe the layers could be exported as seperate frames in a sprite sheet, and then imported to streamline my current process. May have been wrong. Seems it is mainly exported as rotating animations, an made as voxels. Would be cool if each vertical layer of voxels could be turned into an image (1 voxel = 1pixel) kinda like this. But what do i know, i haven't yet purchased it. No offense; looks really cool.
Sure it exports slices for spritestacking. And it's the only software that exports animated slices. Each row is a slice while each column is an animation frame. If you mean a technique used by NIUM game it totally does that.
Yeah, that should be what im looking for. Thanks :)
One last thing i noticed, in an older video featuring and older version of this tool. It was mengtioned that only ~32 colours were avaliabe. Is this so that all the 256^3 colours are not avaliable? If that is the case that is a huge bummer. That really should be a subject of the rework you mengtioned.
And yes, i really am looking into what i am spening my money on before i do (maybe a bit too much, but whatever)
Man, this is an amazing tool! I'm no artist, yet I just bought this tool and made this awesome model in less than 10 minutes.
Oh, it's a mini drone I had on my table.
HI there. In the next version it will be easy to change origin (rotation) point of an object. You can still do that in animator module pressing pivot button.
What about hexagonal based games? It looks like, 60 degree rotations are impossible. SpriteStack is a great tool, but its strictly recommended adding 6 and 12 angles at 0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300 and 330 degrees.
Hey. Very good point. I will add custom count of angles.
Does it export to obj or vox yet?
VOX button is currently broken. It will be working again with the next update. Sorry that I cannot fix it right away but the update is huge and the software is in a state of open surgery :)
Hi, this looks awesome, I'm a programmer not an artist and would love to test this program out maybe it's easier for me to create art in it before paying the 30$.
will there be any limited free version or a small test version soon just for testing?
Hey, where is the best place to purchase the software? through Steam or Itch? If I was to buy via steam does it include access to the stand alone application or just steam?
You can probably find the EXE and make a shortcut to avoid using Steam Client after installing it (through Steam Client tho)
On Itch you get both manual download and Itch Client.
Anyway using Client will allow you to get auto-updates so I do recommend that.
So, how do we claim the steam key..?
It's on a purchase page. If you got it other way there is no Steam key attached. I can send you one. I am on a holiday until 15.08 without access to my pc.
Ive got it through Itch, but its not on the purchase page, if u wouldnt mind sending me one, theres no rush if u are busy on holiday though ...
Loving this tool! Thanks for making it and updating it
Thanks for aking this great tool. It's already great but still shows a lot of promise! I bought a copy because I want to see this thing expanded. Keep up the great work.
Thank you. I can assure you that I am far from being done with that tool. When I finish polishing editor I am going to implement animation features that will take it to another level.
Whoa too expensive!
Doesn't quite look right....hmmm
Please send an email with your nickname to email@example.com
I have a build using old version for you to test.
It's still broken for me (blank window, same errors) as of the most recent update.
I will try to compile a new version using the older libraries soon :/
Do have any guess as to why the new libraries are causing this for some people, but not others?
I guees that the newer libraries could be using WebGL 2.0 instead WebGL and that make the software less compatible than before.
I tried Spritestack in a friend's pc and it opened fine and the difference between his PC and mine was that when we go to chrome://gpu i have the WebGL 2.0 functions unsupported and while my friend's one does have supported it.
This is just an hypothesis but i mention it just in case.
Yes it's totally about WebGL 2. Although the older builds require WebGL 2 as well so I have no idea what could change. Maybe the newer version has your GPU blacklisted
Interestingly the browser version works, but not the standalone version.
Can you try updating SpriteStack now? Restart your itch.io app if the auto-update doesn't start.
The latest version is not working at all on macOS 10.14.4 (at least in my case):
Version 2 was working as expected and I've cleared all related ~/Library files. I don't see any logs being written on the initialization that results in the message above.
Are you using it throuh itch.io app or downloading manually?
The current version won't load. It just gives me an empty, dark gray window. I still have an older version (downloaded 6-19-19), which I have confirmed is still working. I tried deleting the User Data folder in case settings left over from the older version were causing problems, but it didn't fix it.
Edit: Seems like there's quite a few errors in the console:
Was the exporter working for you earlier? This error says that WebGL cannot be initialized.
I have a question. Can the buyer not get the steam key?