My name is John Kuliye i really want to share my
testimony on how i became an
Illuminati member, through my friend. i was
moving with my friend for more
than 10 years and he have been getting rich
everyday and even giving me
money but he never told me the secret of his
success until a day i was
frustrated to let him know that he should help
me also that was when he
open up to me and tell me that he was a
member of the Illuminati that he
have been in the court for more than 10 years
that his riches and
protection came from this court.so i told him to
let me be into the court
but it not an easy task to be a member but i
was finally initiated into the
devil church of the Illuminati and i was confirm
in there church. after a
month of being a member of Illuminati i got
promotion that same month in my
working place and within a year i was promoted
thrice in my working place
to the extend of being a managing Director i
never know how to thank this
church of Illuminati and today am rich as my
friend also, and also the one
that surprise me most was that i got an
accident with my new car and the
car was right off but i still survive the accident
and nothing happen to me
i really thank you people Illuminati. so i just
want to share to the world
that this is real and it have help me and work
for me so if you want to
become a member i can lead you into the court
of richness and you will
never be poor again, know that it only a
member in the Illuminati that can
initiate you into the church of illumination they
do not contact directly
because they are fake Illuminati all over the
world, this is my email
email@example.com Whats app or call agent via +16282363086 they will tell
you how to join.
A downloadable tool for Windows, macOS, and Linux
SpriteStack is a voxel editor suited for 2D artists featuring hand crafted retro renderer with animation support. It exports spritesheets, slices and vox models.
Editor is based on spritestacking technique which means drawing a model slice by slice.
Keyframe oriented animation is still experimental but you can already achieve nice results.
Handcrafted exporter is what really makes it stand out. It provides interesting retro styled renders with customizable options. It can output spritesheets, slices and *.vox files.
If you don't feel comfortable with the editor you can import your models from Magica Voxel and use my juicy renderer.
In order to download this tool you must purchase it at or above the minimum price of $19.80 USD. You will get access to the following files:
- Post launch hotfix7 days ago
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My name is John Kuliye i really want to share my
Is there any sort of demo/trial version so I can get a feel for the workflow?
Thanks! I tried it and it seems really intuitive. I made a tiny flower.
I've purchased it but I still can't upload to the gallery because it pay-gates me. Am I doing something wrong?
it looks fantastic, i'll wait for a tutorial to decide if i buy it tho, not sure i would manage to do something out of it.
Hello. I am working with an Engine called "Intersect MMO Engine" to create an EarthBound MMO Fangame. Now. I've been thinking of putting my own designs in the game instead of ripping some sprites and adding my own flair on top. Could this be of use to me if I was just creating a 2D top-down game? If not what would you suggest I could use? Intersect is an MMO based fork of the older RPG Makers.
hey, i dont know about SpriteStack because i personally dont own it (yet) but if you are looking to make 2d sprites, i would recommend you a program called Aseprite.
Yes it is possible, but if you want exactly earthbound style it would be easier to make in a 2D editor like Aseprite. Pretty much what @Acrontoff said.
Love this app!!
Love it, would it be possible to have a toggle to turn off spinning animation in the exporter. I'd be nice to see what the export will be like but kind of hard to do that when it's constantly rotating :)
i want to use this to make sprites for a 2d fighting game project i have in mind, but the rotation does give me more sprites than needed.
it would be better if you are allowed to control the camera angles freely like in the animator, or the 3d preview in the modeller, so you can define one specific view to export all your sprites/animations.
Also, is normal than the export stretches the models upward?
Ahoy. Thank you. Finishing the forum to track issues right now.
I will add custom angle and way to disable rotation.
Yes you are right it stretches models to compensate between sprite stacking technique and voxel display. I will add option to keep original scale as well. Thank you for patience.
Thanks. Yeah sure I will add option for freehand rotation.
Only 1 issue so far: I want to add my own custom palette. (Render)
Hope you can make it happen!
I will provide custom palettes with the next major release. A little bit patience please :)
This is absolutely awesome!
Here are my suggestions for features too
- copy/paste and selection
- extrude whole layer, extrude downward
- custom palettes?
- brush sizes
Amazing! So happy you released this!
I have two "issues":
1- In the editor preview (bottom right), is there a way to make it rotate automaticaly?
2- On animation mode, if I change the view, is there away to go back to isometric view?
I'm in the Linux version, in case it's useful info.
Ahoy. The anwser to both questions is that I will add requested features in the next release - mean like a day or two. Thanks for feedback. I am on linux too :)
Shut up and take my money instantly
my mind is melting with the possibilities
Really cool tool. Dunno what you've got planned, but a way to export surface normals would be good. Have you considered some kind of integration- like a plugin- with aseprite?
Can you post the list of hotkeys on this page? I am unable to see it in the online app pressing H , I try it on Firefox and Opera, it didnt work. Thanks mate! great great work!
the H for hotkeys dont work also on the standalone version.
On the Mac version, unable to export to sprites. "This option available in the full version. Become a patron or buy a desktop version."