Hello! I love the idea behind Spritestack, and just bought the program! But a small problem though. When opening the software, it only shows just a black screen for the mac port/steam for me. Is there any way to fix this? I'm running MacOS High Sierra if that helps. Thank you!
I read a bit further down, here is also a screenshot of the devtools!
As an intermediate solution please create a FREE patreon account and let me know your username. I will unlock the online version for you. Sorry but that's the only thing I can do until the next release.
No problem. Thank you for replying to my concerns and for the continuous development for such a cool and fun tool! I really appreciate it. My user profile name on patreon is hdualan. Looking forward to the next release!!
Hello, i am back; the source of eternal comments. But well beeing the overthinker i am, i have realized that for the project i was considering the 128x128 size limit will make it difficult to create bigger, higher resolution structures, which was what i intended to use it for. Is there any chance that there will in the future be a significant increase in potential size limits? Maybe just as a tool for exporting spritesheets.
Yes you can export the whole scene as a spritesheet. 128 limit is due to performance. I could probably work around this to support even bigger sizes but it's not the focus of this software - it stops to look like "pixelart" at that level of details and you should consider more effective technique if you need voxel objects of that size - probably low poly 3D would be a better fit. SpriteStack is for making game objects like units, chracters, buildings that look like games from 90's
Thinking about purchasing this tool. Is it possible to export it as a spritesheet where each layer is one frame? Would be really usefull for my current project. I am making a game with a visual style inspired by the 4th generation of Pokémon games, in a 2D engine.
Also, is there a limit to how big the sprites can be?
If you mean animating your stuff voxel by voxel it's not supported yet but I do have such plans. Currently it's streamlined for more efficient bone based animation where each part is a separate voxel model. Single model can be 128x128x128 voxels in size. Models combined have no restriction (it works like Magica Voxel). There is a huge rework to be released with the new version so don't judge based on the current one :) There are so many excellent upcoming features that I will probably rise the price to 50$ next year.
Nah, its not with voxels. Im using a 2D engine (gms2) and i am rendering all the frames of the sprite on top of each other, relative to the position of the camera. As i got the impression it was layered sprites and not voxels i tought maybe the layers could be exported as seperate frames in a sprite sheet, and then imported to streamline my current process. May have been wrong. Seems it is mainly exported as rotating animations, an made as voxels. Would be cool if each vertical layer of voxels could be turned into an image (1 voxel = 1pixel) kinda like this. But what do i know, i haven't yet purchased it. No offense; looks really cool.
Sure it exports slices for spritestacking. And it's the only software that exports animated slices. Each row is a slice while each column is an animation frame. If you mean a technique used by NIUM game it totally does that.
One last thing i noticed, in an older video featuring and older version of this tool. It was mengtioned that only ~32 colours were avaliabe. Is this so that all the 256^3 colours are not avaliable? If that is the case that is a huge bummer. That really should be a subject of the rework you mengtioned.
And yes, i really am looking into what i am spening my money on before i do (maybe a bit too much, but whatever)
It's a palette based software. In older version there are 64 slots - in new version there will be 254 slots. You are allowed to use any color you like but there must not be more than 254 unique colors in your model - which I doubt you will ever need.
What about hexagonal based games? It looks like, 60 degree rotations are impossible. SpriteStack is a great tool, but its strictly recommended adding 6 and 12 angles at 0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300 and 330 degrees.
Hi, this looks awesome, I'm a programmer not an artist and would love to test this program out maybe it's easier for me to create art in it before paying the 30$. will there be any limited free version or a small test version soon just for testing?
You can probably find the EXE and make a shortcut to avoid using Steam Client after installing it (through Steam Client tho) On Itch you get both manual download and Itch Client. Anyway using Client will allow you to get auto-updates so I do recommend that.
I guees that the newer libraries could be using WebGL 2.0 instead WebGL and that make the software less compatible than before.
I tried Spritestack in a friend's pc and it opened fine and the difference between his PC and mine was that when we go to chrome://gpu i have the WebGL 2.0 functions unsupported and while my friend's one does have supported it.
This is just an hypothesis but i mention it just in case.
The current version won't load. It just gives me an empty, dark gray window. I still have an older version (downloaded 6-19-19), which I have confirmed is still working. I tried deleting the User Data folder in case settings left over from the older version were causing problems, but it didn't fix it.
Edit: Seems like there's quite a few errors in the console:
I never claimed that I invented sprite stacking. The key to understand this case is to know the circumstances. He became a patron to get a glimpse of upcoming features copied them (symmetry, 3d preview, etc) and rushed a release knowing I am about to release too. The only unique feature at release time was the custom palette. I wouldn't have a problem with that if he copied it AFTER my release but his intentions were clearly to outpace me with a butchered version of my own software and use the hype I've been building by using the same UI, similar name, hashtags and even clumsy copy of the main marketing assets.
His intent was not to start supporting you on Patreon, just so that he could get a glimpse of features... He actually used your tool but decided it lacked some features but also provided a lot of what he needed, which is why he made his own version of it.
I will however agree, that the UI as well as the time of release is/was very... "unfortunate", but, I'm pretty sure this was more a lack of care than evil intent.
But at the same time, it is possible to argue that you copied the 3D exporting feature from him. And some of the models you created look a whole lot like the models he created.
3D preview was one of the feature unlockable for patrons. It is him who copied my models - not the other way around. I 've been using them for months as the main marketing point https://twitter.com/rezoner/status/1113383162669948929 - if u have followed him more closely you would notice that he removed that tweet where he accuse me of stealing his models right after people proved that it is HIM who took my models :)
hello, loving the application. already got some great ideas id love to put into effect to use in my games.
few things id like to see & have noticed. this is on macOS Mojave [latest public version]
• h - for help/hotkeys for does not work • it would be nice to change some things around. so rather than using the mouse wheel to , it could be set to arrow keys or something. • it would be nice to be able to see the latest layer you had edited. currently I only views all of the layers in one. so makes it difficult to view the current layer. kind of an onion skin type look. though I may be missing something
• cant seem to login in to the forum. I bought the application, not Patreon backing. but would be nice to go & make posts etc. but for 1 off buyers, I cant login
Hey I bought Spritestack while ago and yesterday the program became completely unusable for me for some reason and I am unable to fix it, most of the buttons still seem to works except the ui is very broken. I'm using Win 10 with i7 and GTX 970
Hello. I am working with an Engine called "Intersect MMO Engine" to create an EarthBound MMO Fangame. Now. I've been thinking of putting my own designs in the game instead of ripping some sprites and adding my own flair on top. Could this be of use to me if I was just creating a 2D top-down game? If not what would you suggest I could use? Intersect is an MMO based fork of the older RPG Makers.
Love it, would it be possible to have a toggle to turn off spinning animation in the exporter. I'd be nice to see what the export will be like but kind of hard to do that when it's constantly rotating :)
i want to use this to make sprites for a 2d fighting game project i have in mind, but the rotation does give me more sprites than needed.
it would be better if you are allowed to control the camera angles freely like in the animator, or the 3d preview in the modeller, so you can define one specific view to export all your sprites/animations.
Also, is normal than the export stretches the models upward?